In a world where imagination knows no limits… Ashika-Con summons YOU!

Across realms of ink, dice, paint, and passion, a gathering begins—where anime fans and tabletop adventurers unite under one banner. No matter your skill level, no matter your story so far… your seat at the table is waiting.

The Seas Call to You! Set sail with the fearless crew of Blood & Pigment as they bring Blood & Plunder to life! Command daring pirates, steer swift sloops, and charge into battles across the Golden Age of Sail.

Adventure surges like a rising tide—will you answer? The Trench Run Awakens! With Bruster's Whimsy, an enormous 4×6 Death Star Trench Run stands ready for X-Wing pilots brave enough to fly it.

And when the dice fall silent, step into legendary worlds through DnD, Pendragon, and more—RPG realms where heroes are forged with every choice.

Calling All Critical Role Fans! A new chapter begins in 2026! Join Lock & Key Adventurer's Guild for immersive tabletop role-playing all weekend long—where character bonds deepen, destinies twist, and dice guide the fate of entire worlds.

Duelists, Your Time Has Come! If card battles are your battlefield of choice, our TCG arena awaits. Discover demos, free play, and exciting tournaments for Yu-Gi-Oh!, Pokémon, Magic: The Gathering, One Piece, and more—powered by the force of Ashika-Con.

  • Gaming Signups: Coming Soon!

  • Gaming Signups: Coming Soon!

  • Session One: TBA

  • Session Three: TBA

  • Session Two: TBA

  • Session Four: TBA

Coup

You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...

In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:

Duke: Take three coins from the treasury. Block someone from taking foreign aid.

Assassin: Pay three coins and try to assassinate another player's character.

Contessa: Block an assassination attempt against yourself.

Captain: Take two coins from another player, or block someone from stealing coins from you.

Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.

On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:

Income: Take one coin from the treasury.

Foreign aid: Take two coins from the treasury.

Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)

When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.

If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence – that is, a face-down character – wins the game!

A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards.

Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.

Dixit

Each turn in Dixit, one player is the storyteller who chooses one of the six cards in their hand, then expresses an idea, with sounds or words, that is reflected on that card's image, and places the card face down on the playing surface. Each other player then selects the card that best matches that expression, and passes the selected card to the storyteller, face down.

The storyteller shuffles all the cards together, then turns them over to reveal them. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card.

The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins.

Command Nature

Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage, summoning warriors from the Twig, Leaf, Droplet, and Pebble factions and fighting to prove your prowess. As the battle continues, you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!


Elder Sign

It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.

Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.

To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours.


My Hero Academia Collectible Card Game: Series 4 – League of Villains Two-Player Clash Deck – All Might vs All For One

In the My Hero Academia Collectible Card Game, you build powerful decks around the students of Class 1-A and the heroes and villains that surround them, battling rivals with cards developed around the characters and quirks of the My Hero Academia manga and anime series.

Dragon Ball Super Card Game TCG Fusion World

2026 SPONSORS

2026 PARTNERS

Your Questions Answered

What exactly is a "pop culture convention"?

Ashika-con, and events like it, are referred to by a number of phrases such as “anime convention”, “comic con”, “geek event”or “pop culture festival” (just to name a few). This style of convention is usually a ticketed event with certain standard elements that fans have come to expect.

* A Vendors Room with specialized businesses selling everything from toys to comics to games to anything that would be interesting to fans of the event’s theme.

* An Artist Alley where locals showcase and sell prints, crafts and non-commercial items.

* Celebrities who appear to meet fans by signing autographs (typically for a price) and appear on stage for panels and/or question and answer sessions.

* Panel Rooms where fans and subject matter experts can host seminars about a variety of topics.

* Game Rooms where attendees can play for fun or, occasionally, in a competition with others. This includes both video (digital) and tabletop (analog) style games.

* A Costume Contest and other cosplay related presentations and workshops.

What is "Anime"?

Anime is Japanese animation—sometimes hand-drawn, sometimes digital—that’s taken the world by storm. Big-name hits in North America include Dragon Ball, Naruto, Sailor Moon, and My Hero Academia. At anime conventions, you’ll usually find a mix of anime, manga, K-pop, and gaming all under one roof.

FAQ image

Can I bring my child to the event?

Most programming at Ashika-on is designed to be in line with the MPAA’s “PG-13” rating when it comes to content, so keep that in mind when attending. Any programming not suitable for younger audiences will be clearly labeled 18+ on the schedule and will only take place after 8:00 PM at night. We recommended parents read the descriptions of all programming in the con guide or on the website (when posted) for details.

Does my child need a ticket to get in?

Children 13 and Under is free with paid Adult Admission.

I'm under 18 years old. Why do I need an adult with me to pickup my tickets.

Anyone under the age of eighteen (18) years old is considered a minor in the state of Oregon. Therefore, we need an adult to be with you when you pick up your badge/wristband in order to confirm you have an adult’s consent to be at the convention. Basically: we want to make sure someone knows you’re at Ashika-con so we don’t get panicked parents showing up looking for you.

Is there anything not covered with my admission ticket?

Your ticket to Ashika-con grants you access to all main events and shopping areas at the convention. However, you are responsible for your own food and souvenirs/shopping. Other costs you may want to consider:

*Celebrity guests charge for autographs with prices posted at their booth.

*Some workshops may charge a fee for supplies.

*Ashika-con occasionally has gaming tournaments which may require an additional registration fee.

*Premium events are sometimes offered such as a specialized shows, after-parties or other presentations. These will charge a separate fee.

Prices for all of the aforementioned elements are typically posted in advance.

What food options are available during the event?

The fan based food options information will be posted at the end of July. Thank you for your patients.

FAQ image

Is outside food allowed?

No outside food items are allowed. Only personal water bottles are allowed and in case you are visiting with small children, baby food & milk are allowed. Please note there is a food court or counters inside the venue, where food & water are available at a charge.

FAQ image

Celebrity Autograph Pricing

The most often asked question! “How much does X charge for an autograph?” Many celebrities do not even set their price until they see what others are charging at the event. While we try to collect and post this information ahead of time, it is sometimes inaccurate. If you have a question about a specific celebrity, some of your fellow fans may know a recent price and different event or even just a range to expect, so don’t hesitate to ask in community groups or chats. Typically the range for an autograph can run between $20 and $100.